

AR can positively impact learning for neurodiverse children, although existing studies may be limited. Design choices in this app are based on available data and may require refinement through direct testing. At any part of the case-study, you can click an image to view it full-sized.inclusive learning experience that blends AR and AI for children aged 4-10, focusing on neurodiverse kids and their unique learning needs.
inclusivity, expanding the app’s usefulness to children with low vision and motor disabilities.


“Neurodiversity is not a deficit to be corrected, but a form of diversity to be recognized, respected, and supported.”
immersive experiences helps neurodiverse students with abstract concepts.
AR/VR technology and designing for neuro diverse kids are very new to me and I recognized the need for expert guidance to ensure the app’s design is both functional as well as inclusive. I connected with the following mentors via ADPList.experience in working with neuro-diverse kids and adults and hence helped with making my designs more accessible and inclusive experience in XR and UX designer and helped me with the AR part he also displayed his projects to give me some ideas psychology and research background and hence helped me with the making informed decisions and showcase my research effectively my passion project, I had both project goals focusing the product as well as personal goals focusing on my personal growth.
comprehension (understanding) and retention (recall of learned information). Therefore here's the revised hypothesis:"Immersive experiences enhance students' comprehension and retention of abstract concepts by providing interactive and visual learning."


hypothetical and may be subjective to minor deviations. For detailed research findings checkout my figma file here!3 major user groups I concentrated from the umbrella of neurodiverse conditions. These personas are created based on research and reference sites mentioned as sources in each persona.
features that would help them with learning .So I compared these with some existing products that I found online.


lot of resources available on designing for neuro diverse kids, I made a style guide curated for their accessibility. 

Atkinson Hyperlegible and it’s chosen because of its distinguishable characters. Once again you can visit my figma file to access the complete research.
limitations of direct testing, I iterated designs based on mentor feedback.


reduce the complexity of the application.

4 to 5 actional items per page to reduce -.
default components like keyboard so that the mental model of the kids are not affected.


